Checkmark Challenge
This new MathFactLab feature, while not currently available, will be released soon.
The Checkmark Challenge provides an added incentive that many students will enjoy. The challenge enables students to collaborate with classmates to achieve goals, compete against other groups or classes, and demonstrate the progress they have made in their math fact fluency.
The Challenges - There are 3 different challenge options: Class vs. Class, Group vs. Group, and Whole Class.

- Class vs Class
- Classes compete against each other.
- As many as 12 classes can compete in one game.
- Group vs Group (within one class)
- Teacher-formed (or auto-generated) groups within one class compete against each other.
- Up to 6 groups can compete in one game.
- Whole Class
- The whole class works cooperatively to earn points to reach a goal.
- The teacher can set the goal that the class will attempt to meet.
Scoring
Students score points for their class or group by completing activities, achieving high scores on activities, and passing Level Lifters assessments. Below are the details of this scoring system.
|
Points earned |
Student Achievement |
|---|---|
|
1 |
Completing a practice activity |
|
1 |
Practice activity score improves compared to the previous score |
|
1 |
Level Lifter – Section 1 (Addition / Multiplication) Completed * |
|
1 |
Level Lifter – Section 2 (Subtraction / Division) Completed * |
|
3 |
Level Lifter – Passed |
|
5 |
Level Lifter Passed (Both Sections + Pass) - the three above combined |
|
4 |
Level Lifter Passed (2nd Section + Pass) |
|
2 |
Teacher Manually Updates a Level Up |
|
2 |
Teacher Interview Completed, but does not Level Up |
|
5 |
Teacher Interview Completed & Level Up |
* Student scores a point even if they don't pass the Level Lifter
Game Details
- Controls
- All the game controls - creating a new game, starting, pausing, finishing, etc. - are carried out on the Checkmark Challenge tab.
- Games will remain on the Checkmark Challenge tab until they are deleted.
- Naming and Saving
- Teachers may want to replay the same game again, giving each game an appropriate name and saving, rather than deleting the game, will save setup time.
- Teachers can modify the settings in a game in draft mode and save those changes. However, once a game has been started, only minor modifications such as titles and chosen avatars can be made.
- Participation
- Teachers can only set up Class vs. Class games between the classes they are assigned in MathFactLab.
- Administrators can set up Class vs. Class games for up to 12 classes within their school.
- Students can participate in multiple games simultaneously.
-
Starting a game - For each of the three different types of games, you can start a new game by choosing the game style (A) and selecting the Add Game + button (B) and choosing Start (C) after the new game has been set up. You can also start a previously finished game by clicking the Start Over button (D). Games are automatically saved unless you choose to Delete them. (E)

- During the Game
- Teachers can display a scoreboard showing the current status of a game. The Class vs. Class and Group vs. Group scoreboards also include a Leaderboard.
- Teachers can pause games so students can’t earn points outside of class time.
- A sound will be heard each time a student earns a point for their team when the scoreboard is displayed. Each team will be given a different avatar with an accompanying sound.
- Ending a Game
- Games continue until the teacher stops them or, for the Whole Class game, until the goal is reached. Games end when the teacher clicks on the Finish button.
- A winner will be declared when the teacher ends a Class vs Class or Group vs Group game.
- A class will win their Whole Class game when they reach the set goal.
Setting up a Checkmark Challenge
Setting up a Checkmark Challenge - Step-by-Step
- Select the Checkmark Challenge tab.
- Choose the type of challenge you want to set up.
- Click on the Add Game + button.

For Class vs Class challenges:
After selecting Class vs Class on the Checkmark Challenge tab and clicking on the Add Game + button...
- Give the game a suitable name.
- Determine which classes will compete.
- Change the Team names and Avatars from those that are automatically assigned, if you wish.
- Click on the Add button when finished.

For Group vs Group challenges:
After selecting Group vs Group on the Checkmark Challenge tab and clicking on the Add Game + button...
- Give the game an appropriate name.
- Decide which class will participate.
- Decide how many groups to create. You may have as many as 6 groups.
- Students are automatically assigned to groups. Change student group assignments if you wish.
- Groups are automatically assigned a unique avatar. You may change these avatars if you wish.
- After making all changes for this game, click on the Add button.

For Whole Class Challenges:
After selecting Whole Class on the Checkmark Challenge tab and clicking on the Add Game + button...
- Give the game an appropriate name.
- Decide which class will participate.
- Set the number of points to be the goal of this game.
- Change the Avatar from the one that was automatically assigned, if you wish.
- Click on the 'Add' button.

@zoho
